

FOOD FIGHTERS!
FOOD FIGHTERS!
Creative director, programmer, illustrator
Godot, Aseprite, Arduino, RC522
Creative director, programmer, illustrator
Godot, Aseprite, Arduino, RC522

Food Fighters! The game where you play with your food!
FOOD FIGHTERS! is an interactive, educational video game exhibit made for
KidSpark at the Ontario Science Centre.
I was in charge of in game illustrations, game design, game programming, and electronics. Thank you to the Ontario Science Centre, Toronto Metropolitan University, and Mark Argo for the opportunity.
Food Fighters! The game where
you play with your food!
FOOD FIGHTERS! is an interactive, educational video game exhibit made for KidSpark at the Ontario Science Centre.
I was in charge of in game illustrations, game design, game programming, and electronics. Thank you to the Ontario Science Centre, Toronto Metropolitan University, and Mark Argo for the opportunity.
Food Fighters! The game where you play with your food!
FOOD FIGHTERS! is an interactive, educational video game exhibit made for
KidSpark at the Ontario Science Centre.
I was in charge of in game illustrations, game design, game programming, and electronics. Thank you to the Ontario Science Centre, Toronto Metropolitan University, and Mark Argo for the opportunity.



Designing for children posed unique challenges. The project must be robust, informative, yet appealing and understandable enough for young children.
We decided to leverage the visual appearance of familiar children's IP like Pokemon and Skylanders to teach kids how to interact with our exhibit.
By embedding RFID cards inside Pokemon card-inspired blocks, users could "summon" a cast of cute, delicious Food Creatures onto the embedded screen. This thus allowed them to create cute and powerful monster combinations that taught them the importance of balancing healthy, filling AND delicious food in their meals.
How does the creature summoning work?
Designing for children posed unique challenges. The project must be robust, informative, yet appealing and understandable enough for young children.
We decided to leverage the visual appearance of familiar children's IP like Pokemon and Skylanders to teach kids how to interact with our exhibit.
By embedding RFID cards inside Pokemon card-inspired blocks, users could "summon" a cast of cute, delicious Food Creatures onto the embedded screen. This thus allowed them to create cute and powerful monster combinations that taught them the importance of balancing healthy, filling AND delicious food in their meals.
How does the creature summoning work?
An early tech demo using buttons. Depending on which button you pressed, a different image would appear at a specific part of the screen.
An early tech demo using buttons. Depending on which button you pressed, a different image would appear at a specific part of the screen.
The physical circuit sends information through Serial with the USB port to a game built in Godot!
There are 3 separate circuits: one for each summoning station. It sends two numbers: the state of the station (there is an item on it = 1, there isn't = 0)
what card was put on the station (a number from 1-10).
The logic is all sorted out in Arduino IDE and only sends if the user removes the card they put, or changes the card they summon. This thus makes the program super fast and responsive.
A physical circuit sends information through Serial via the USB port to
a game built in Godot!
There are 3 separate circuits: one for each summoning station. It sends two numbers: the state of the station
(there is an item on it = 1, there isn't = 0)
what card was put on the station (a number from 1-10).
The logic is all sorted out in Arduino IDE and only sends if the user removes the card they put, or changes the card they summon. This thus makes the program super fast and responsive.
Team
Madeline Hanitijo: illustration, game design, programming (hardware + software), electronics
Sarah Lee: Organization and production
Claire Watt: illustration, research, information
Sky Wong: Table fabrication and design
Rebecca Tse: Cards + menu fabrication and design
Marianna Vasquez: User interface design
Team
Madeline Hanitijo: illustration, game design, programming (hardware + software), electronics
Sarah Lee: Organization and production
Claire Watt: illustration, research, information
Sky Wong: Table fabrication and design
Rebecca Tse: Cards + menu fabrication and design
Marianna Vasquez: User interface design



